![]() In this test of skill, strategy and teamwork players will band together with up to three friends on a variety of missions, securing supplies as well as survivors to strengthen their camp against the threat of both the dead and the living – by any means necessary. after an outbreak brought the dead back to life. One can hope.OVERKILL’s The Walking Dead is an action-filled four-player co-op multiplayer first-person shooter set in Washington, D.C. ![]() Let's see if they can actually keep that promise this time. No one should be shoveling their cash into a furnace, even to keep warm for the winter.As a side note: They say the game won't have lootboxes, but we've seen that song and dance (and eventual betrayal, followed by hasty backtracking from community backlash) before with Payday. Refund the game if you can and if you can't resist, wait until it's 50% off or better. (three semesters if you count that God-awful RAID game) You keep hoping that they'll learn from the previous time, but they just don't and there's not much you can do except sigh and shake your head in quiet disappointment. I have to assume that Overkill simply didn't have time to implement the system or some similar excuse.Experiencing "Overkill's The Walking Dead" is like being a professor and watching your student fail the same course two semesters in a row. The kicker? Payday already HAS a system, in which no two players can be the same character. You can have three Grants or Maya Twins- had these been faceless schmucks without deep background lore or personality, it would have been fine, but this isn't that kind of game. It would be like if Blizzard just up and decided not to include a screen resolution setting.Another minor mistake is that there can be multiple copies of characters in a game where that obviously doesn't work. If this was their first game and they were some two-man indie company, that wouldn't be an issue, but these guys have been at it for years. In the beta, it was constant open-mic, no choice on the matter. These are the folks that made Payday- they already have understand the basic framework, but still make blunders like not having proper voice communication settings. But all of that is obvious, I want to touch upon points that other people might not talk about.The worst part about "Overkill's The Walking Dead" is seeing incredibly obvious mistakes that the developers shouldn't be making at this stage in their career. At it's current state, it's a $35~ game, and yes, even with the "season 2" missions planned. (Think Payday safehouse level of uninteresting) There isn't enough variety, the talent/skill trees all end up the same eventually and they need to balance weapons: all these symptoms add up to one diagnosis- the game is severely over-priced and needs some serious polish. The camp system is a bust and not at all interesting. While the Walking Dead television show is a boring trainwreck built on the suburban couple's over investment and stubbornness to break a bad habit, "Overkill's The Walking Dead" is primarily based on the comics, which still hold a glimmer of hope.The game is bland, boring and repetitive. Go check that out instead.I'll start with some positives: the game looks impressive on the surface and has a solid franchise to stand upon. Update: Fanboys with buyer's remorse and shills might be able to spam Metacritic (Really, this game is a 10/10 perfect game for all of you?Update: Fanboys with buyer's remorse and shills might be able to spam Metacritic (Really, this game is a 10/10 perfect game for all of you? How interesting.) But it's harder to fake Steam reviews.
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